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About Deck
Deck Name
Deck Format
Dynasty Strategy
Primary Deck Strategy
Secondary Deck Strategy
Strategy
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Shuffler
terrain  Provinces  shuffle
  Dynasty   0view_headline   0delete_outline   shuffle
  Conflict   0view_headline   0delete_outline   shuffle
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Lineage
There is currently no lineage for this deck.
Deck Change History
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By Arumvorax
7 months ago  (7 months ago)
    1 thumb_up    1 mode_comment    1 call_split    0 schedule    0 video_library
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0 of 10    ●  person0 of 10
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Eligible Cards
 Hall of Honor
Elemental Championship - 2nd Place
Date: 02/09/19 thru 02/10/19
Number of Players: 12
Occasion: Henderson Elemental Championship
Location: Henderson NV
comment Comments
Never a time during any of the games where I wanted to buy Agasha Shunsen, Swordsmith feels useful every buy. Doomed and Initate are staples, but was surprised that Mendicant is even showing good effect when bought. I like both Adept & Prodigy, but think both in deck, limits space too much. Investigator, Raitsugu and Troll are huge to play, all effect the game in huge ways. The 4 and 5 buys worked well, with only the Visionary being very situational.

I completely dislike 1x card philosophy unless you have a tutor ability, not sure if Swordsmith alone is enough for Diasho & Method. I got value out of all the attachments & never had Swordsmith fail a draw. Characters did well, I like the 8 slot amount. Have played with 5/6 slots spent on them. Only 2 games with not having 1 in hand after draw (and last one was vs Restrict Card Draw Lion). Mirumoto's Fury was good, but doesn't feel like an outstanding restricted. MAHO! The remaining events felt good, but the attachment removal is light (feels like needs Mystics on Dynasty side)
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Stats
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Role
No Role
Keeper of Air
Organized Play Role
Increase your deck building influence value by 3.
After you win an conflict as the defending player - gain 1 fate.
Seeker of Air
Organized Play Role
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Earth
Organized Play Role
Increase your deck building influence value by 3.
After you win an conflict as the defending player - gain 1 fate.
Seeker of Earth
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Fire
Increase your deck building influence value by 3.
After you win a conflict as the defending player - gain 1 fate.
Seeker of Fire
Organized Play Role
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Void
Increase your deck building influence value by 3.
After you win a conflict as the defending player - gain 1 fate.
Seeker of Void
Organized Play Role
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Keeper of Water
Organized Play Role
Increase your deck building influence value by 3.
After you win a conflict as the defending player - gain 1 fate.
Seeker of Water
Organized Play Role
You may replace 1 province of any element with an additional province while deck building.
After an province you control is revealed - gain 1 fate.
Support of the Crane
Increase your deckbuilding influence value by 8.
You may only spend Influence on clan cards.
Support of the Phoenix
Increase your deckbuilding influence value by 8.
You may only spend influence on cards.
Support of the Scorpion
Increase your deckbuilding influence value by 8.
You may only spend influence on clan cards.
Support of the Unicorn
Increase your deckbuilding influence value by 8.
You may only spend influence on clan cards.
Stronghold
Stronghold
S
Provinces
 Provinces
 Provinces
 Provinces
 Provinces
 Provinces
Quantity
 Title
Strength
Traits
Set
Eligible Provinces
 
Deck Stats ×
Dynasty Fate Distribution
Conflict Fate Distribution
Trait Distribution
Dynasty Initial Draw Probability & Mulligan by Card
Deck must have at least 40 cards to calculate.
Dynasty Initial Draw Probability & Mulligan by Trait
Deck must have at least 40 cards to calculate.
Conflict Initial Draw Probability & Mulligan by Card
Deck must have at least 40 cards to calculate.
Conflict Initial Draw Probability + Bid by Card
Deck must have at least 40 cards to calculate.
Conflict Initial Draw Probability & Mulligan by Trait
Deck must have at least 40 cards to calculate.
Conflict Initial Draw + Bid Probability by Trait
Deck must have at least 40 cards to calculate.
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Legend of the Five Rings
https://www.bushibuilder.com/ generated decklist.
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Date:
Event:
Clan: 
Stronghold: 
Role: 
Influence Clan: 
 
Total Cards in Dynasty Deck: 
Card Name / Set
Qty
 
Total Cards in Conflict Deck: 
I
C
Card Name / Set
Qty
Province / Ring Type
Verify these before submitting deck list:
☐  40-45 cards in each deck
☐  1 Stronghold & 5 Provinces
☐  One of clan's chosen roles
☐  Maximum influence not exceeded (1 other clan only)
☐ Confirmed correct province ring types
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